Monday, July 28, 2014

Unity laboratory

Okay this is a late one, it is my laboratory that i made for my first year's final exam in 3 weeks. 

Its made up of 7k polygons (could have been lower, but many edges were chamfered that day...)

 i split up the model in 3 sections: platform, middle and top to get more room for texture quality

Final version

Wireframe

Non-textured

Ambient Occlusion
                                   

 Each section have two textures this time: a diffuse with ambient occlusion on top, and a specular.

 In general the textures are made with level adjusting and a bit of clonestamp to minimize repetetion on the larger flat areas(like the platforms top) the green roof was made by taking a plain green color, put it on top of the level adjusted textures, and made see-through with overlay.

The specular was also made mainly with level adjusting and a sharpen filter to finish it off.

   Middle section

Platform section

                    Top section                    

  Storage crate
(yeah the last two were flipped in order, i have no idea why)





 lastly here's the reference i went after: it is the concept for a Gallente lab module from the game Dust 514, i take 0% credit for its creation.


that's it for now, thanks for reading.

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