Okay this is a late one, it is my laboratory that i made for my first year's final exam in 3 weeks.
Its made up of 7k polygons (could have been lower, but many edges were chamfered that day...)
i split up the model in 3 sections: platform, middle and top to get more room for texture quality
Final version
Wireframe
Non-textured
Ambient Occlusion
Each section have two textures this time: a diffuse with ambient occlusion on top, and a specular.
In general the textures are made with level adjusting and a bit of clonestamp to minimize repetetion on the larger flat areas(like the platforms top) the green roof was made by taking a plain green color, put it on top of the level adjusted textures, and made see-through with overlay.
The specular was also made mainly with level adjusting and a sharpen filter to finish it off.
Middle section
Platform section
Top section
Storage crate
(yeah the last two were flipped in order, i have no idea why)
lastly here's the reference i went after: it is the concept for a Gallente lab module from the game Dust 514, i take 0% credit for its creation.
that's it for now, thanks for reading.