Friday, May 23, 2014

3Ds max katana

Here's the katana i made for my week long trial exam:

final result.

non-textured version.


non_textured version with ambient occlusion map.


non_textured version with wireframe, total polycount is roughly 3,6k.


And here's the textures for it, one of the sword and sheath, and one for the stand, i kept them simple with a single ground color with a ambient occlusion map on top with an extra highlight for the blade's edge, then a fiber filter on the hilt and a wood pattern on the stand.



Programs used this time: 3Ds max 2015 for modeling, photoshop CS6 for texturing, xnormal baking an AO map and headus uv layout for unwrapping.

unity western city

Here's a few screenshot's of the western'ish city i made in our western scene project,
all buildings are built up by modules: wooden wall, wooden wall with window, wooden wall with door etc...






all textures for the buildings lie within one 2k texture atlas:


programs used were: 3Ds max 2014 for modeling, photoshop CS6 for texturing and unity 3D free for the scene itself.